The PlayStation Classic: A Critique
The PlayStation Classic: A Critique - Hallo World !!! News Today in World, In this article you read by title The PlayStation Classic: A Critique, We've prepared this article well so you can read and retrieve information on it. Hopefully the contents of the post
Article All That Is Solid, What we write can you understand. Okay, happy reading.
Title : The PlayStation Classic: A Critique
link : The PlayStation Classic: A Critique
You are now reading the article The PlayStation Classic: A Critique With link address https://newstoday-ok.blogspot.com/2018/10/the-playstation-classic-critique.html
Title : The PlayStation Classic: A Critique
link : The PlayStation Classic: A Critique
news-today.world |
Imitation is the highest form of flattery. It’s also a sure fire way of making money, especially if you’re in the business of video games. Watching how Nintendo were basically able to print money with the releases of their NES and SNES classic consoles, for Sony to not follow suit an original PlayStation plug-in would be an opportunity missed. After all, their console sold much better than either of Nintendo’s machines and had more classic titles to boast about than its N64 and Sega Saturn rivals.
There is an obvious attraction in repackaging old games for new audiences. One of them is the next to zero production cost. We live in an age where information is commodified yet infinitely reproducible. If someone sends me a naughty PDF of a book, saving it and emailing it to as many people I want barely takes any effort, but also then the publisher is unable to realise their investment. Sad. On games, it's always been quite easy for copies to be made by those determined to do so. Like that time I may have pirated a copy of a copy of Commando on the Spectrum using Granddad's hi-fi. And back in the day, it was very easy to get your PlayStation chipped so you could circumvent copy protection and play dodgy duplicates. Now the PlayStation is a dead system, ROMs of old and discarded games litter the internet like a sea of plastic. Trying to scrape more money from old digital rope can be done, but will Sony be as successful as Nintendo?
The five games announced so far are good, solid titles. Jumping Flash got plenty of attention back in the day as one of the very first 3D platformers. Final Fantasy VII doesn't require much in the way of an introduction - I remember the ridiculous hype train from back in the day well, despite not being that into games at the time. Tekken 3 is a top notch beater, Wild Arms is a jolly enough and decently respected RPG, and Ridge Racer Type Four is one of the best and most stylish games to have landed on the PS1. With 15 more to be unveiled, the internet chatter is on what's likely to come next. Metal Gear Solid? Silent Hill? Resident Evil? Crash Bandicoot? As Sony have put out an asking price of $100 you would expect some top tier games licensed from the console's best developers to make an appearance. And you might say the success of the system rests on their inclusion - imagine Nintendo flogging one of their retrospective plug-and-plays minus Zelda or Metroid. Unthinkable.
From the stand point of video game critique, there are a couple of reasons this interests me. In theory, Sony's classic console should be a pass to pretty profit. Except things are probably going to be tougher than they think. In the first place, there are many other easily available ways to play these games. For discerning modern gamers with a PlayStation 4, buying 20 PS1 games via the PlayStation Network will come in some way south of the plug 'n' play's asking price. PSN games tend to be around the four quid mark, though some have a weird mark up on them - despite being virtually costless to Sony apart from a license fee for third party games. If you really want a few of the games, just download them instead. The second issue is most of the audience who find the Classic tugging nostalgically at their hearts are going to have a PlayStation 2 or a PS3 lying about. Instead of buying a new product, all they have to do is hook up the old one and away they go. Though we still have our old PlayStation from the twilight days of my undergrad career, for convenience's sake I play its games on the PS3. Furthermore, PS1 games are inexpensive and plentiful, at least compared to NES and SNES cartridges, as well as MegaDrive titles. Well there are stupid expensive games, but its most sought titles come in relatively cheap. Something like Metal Gear Solid will cost you £20 tops, but most are far below this figure.
The second problem, and there's no finer way of putting this, loads of original PlayStation games look like ass. Consider the Tomb Raider series, something quintessentially PlayStation (and coincidentally born in Derby, like yours truly). These are tough, unforgiving, and incredibly frustrating games, and in ways most latter day gamers are not habituated to. Not least thanks to dodgy camera angles (as well as an inability to move it effectively) and cheap deaths. And as for the graphics themselves, while they were appreciated at the time for their technical prowess they look awful then, and look even worse now. If Sony want to hook in the casual(ish) retro gamer who doesn't have another means of playing old games, they're hardly going to include stuff that make your eyeballs scream. It's worth noting the five chosen games don't fall into the ugly-as-sin categories. So don't be disappointed if neither Lara Croft nor Resident Evil make the cut, and expect visually pleasing stuff like Wipeout and perhaps the original Rayman does.
The question is as Sony moves in to recommodify stuff that has effectively languished in the public domain for almost 20 years, are we're going to see a declaration of war on online repositories that have done the hard graft of preserving abandoned games and stumping up the hosting cash for them, a la Nintendo? Whatever they decide to do, whether Sony acts like a beneficent or a jealous God, runaway success is likely to allude the PlayStation Classic.
There is an obvious attraction in repackaging old games for new audiences. One of them is the next to zero production cost. We live in an age where information is commodified yet infinitely reproducible. If someone sends me a naughty PDF of a book, saving it and emailing it to as many people I want barely takes any effort, but also then the publisher is unable to realise their investment. Sad. On games, it's always been quite easy for copies to be made by those determined to do so. Like that time I may have pirated a copy of a copy of Commando on the Spectrum using Granddad's hi-fi. And back in the day, it was very easy to get your PlayStation chipped so you could circumvent copy protection and play dodgy duplicates. Now the PlayStation is a dead system, ROMs of old and discarded games litter the internet like a sea of plastic. Trying to scrape more money from old digital rope can be done, but will Sony be as successful as Nintendo?
The five games announced so far are good, solid titles. Jumping Flash got plenty of attention back in the day as one of the very first 3D platformers. Final Fantasy VII doesn't require much in the way of an introduction - I remember the ridiculous hype train from back in the day well, despite not being that into games at the time. Tekken 3 is a top notch beater, Wild Arms is a jolly enough and decently respected RPG, and Ridge Racer Type Four is one of the best and most stylish games to have landed on the PS1. With 15 more to be unveiled, the internet chatter is on what's likely to come next. Metal Gear Solid? Silent Hill? Resident Evil? Crash Bandicoot? As Sony have put out an asking price of $100 you would expect some top tier games licensed from the console's best developers to make an appearance. And you might say the success of the system rests on their inclusion - imagine Nintendo flogging one of their retrospective plug-and-plays minus Zelda or Metroid. Unthinkable.
From the stand point of video game critique, there are a couple of reasons this interests me. In theory, Sony's classic console should be a pass to pretty profit. Except things are probably going to be tougher than they think. In the first place, there are many other easily available ways to play these games. For discerning modern gamers with a PlayStation 4, buying 20 PS1 games via the PlayStation Network will come in some way south of the plug 'n' play's asking price. PSN games tend to be around the four quid mark, though some have a weird mark up on them - despite being virtually costless to Sony apart from a license fee for third party games. If you really want a few of the games, just download them instead. The second issue is most of the audience who find the Classic tugging nostalgically at their hearts are going to have a PlayStation 2 or a PS3 lying about. Instead of buying a new product, all they have to do is hook up the old one and away they go. Though we still have our old PlayStation from the twilight days of my undergrad career, for convenience's sake I play its games on the PS3. Furthermore, PS1 games are inexpensive and plentiful, at least compared to NES and SNES cartridges, as well as MegaDrive titles. Well there are stupid expensive games, but its most sought titles come in relatively cheap. Something like Metal Gear Solid will cost you £20 tops, but most are far below this figure.
The second problem, and there's no finer way of putting this, loads of original PlayStation games look like ass. Consider the Tomb Raider series, something quintessentially PlayStation (and coincidentally born in Derby, like yours truly). These are tough, unforgiving, and incredibly frustrating games, and in ways most latter day gamers are not habituated to. Not least thanks to dodgy camera angles (as well as an inability to move it effectively) and cheap deaths. And as for the graphics themselves, while they were appreciated at the time for their technical prowess they look awful then, and look even worse now. If Sony want to hook in the casual(ish) retro gamer who doesn't have another means of playing old games, they're hardly going to include stuff that make your eyeballs scream. It's worth noting the five chosen games don't fall into the ugly-as-sin categories. So don't be disappointed if neither Lara Croft nor Resident Evil make the cut, and expect visually pleasing stuff like Wipeout and perhaps the original Rayman does.
The question is as Sony moves in to recommodify stuff that has effectively languished in the public domain for almost 20 years, are we're going to see a declaration of war on online repositories that have done the hard graft of preserving abandoned games and stumping up the hosting cash for them, a la Nintendo? Whatever they decide to do, whether Sony acts like a beneficent or a jealous God, runaway success is likely to allude the PlayStation Classic.
That's an article The PlayStation Classic: A Critique
Fine for article The PlayStation Classic: A Critique This time, hopefully can benefit for you all. Well, see you in other article postings.
You are now reading the article The PlayStation Classic: A Critique With link address https://newstoday-ok.blogspot.com/2018/10/the-playstation-classic-critique.html